Table of Contents
- GRAPHICS: Allegro 4 compatibility layer
- Structures
- Types
- Functions
- Attributes
- Defines
- Types Documentation
- Functions Documentation
- function vline
- function ustricmp
- function triangle
- function textprintf_right_ex
- function textprintf_ex
- function textprintf_centre_ex
- function textout_right_ex
- function textout_ex
- function textout_centre_ex
- function text_length
- function text_height
- function stretch_sprite
- function stretch_blit
- function stop_sample
- function stop_midi
- function solid_mode
- function show_mouse
- function set_window_title
- function set_volume
- function set_uformat
- function set_trans_blender
- function set_gfx_mode
- function set_color_depth
- function set_close_button_callback
- function set_alpha_blender
- function save_bitmap
- function rotate_sprite
- function rotate_scaled_sprite
- function rest
- function remove_sound
- function remove_int
- function rectfill
- function rect
- function readkey
- function putpixel
- function position_mouse
- function poll_mouse
- function poll_keyboard
- function play_sample
- function play_midi
- function pivot_sprite
- function pivot_scaled_sprite
- function midi_resume
- function midi_pause
- function masked_stretch_blit
- function masked_blit
- function makecol32
- function makecol
- function makeacol32
- function makeacol
- function load_ttf_font_mem
- function load_ttf_font
- function load_sample
- function load_midi
- function load_bitmap
- function line
- function lexMenuRun
- function lexMenuGetBitmap
- function lexMenuDestroy
- function lexLoadMenuFromFile
- function keypressed
- function is_memory_bitmap
- function install_timer
- function install_sound
- function install_mouse
- function install_keyboard
- function install_int_ex
- function install_int
- function install_allegro_gl
- function hline
- function gfx_status
- function gfx_mode
- function getr
- function getpixel
- function getg
- function getb
- function geta
- function get_mouse_mickeys
- function get_color_depth
- function fill_str
- function ellipsefill
- function ellipse
- function drawing_mode
- function draw_trans_sprite
- function draw_sprite_vh_flip
- function draw_sprite_v_flip
- function draw_sprite_h_flip
- function draw_sprite
- function destroy_sample
- function destroy_midi
- function destroy_font
- function destroy_bitmap
- function create_video_bitmap
- function create_bitmap_ex
- function create_bitmap
- function clear_to_color
- function clear_keybuf
- function clear_bitmap
- function clear
- function circlefill
- function circle
- function bmp_write_line
- function bmp_unwrite_line
- function bmp_select
- function bmp_read_line
- function blit
- function bitmap_mask_color
- function bitmap_color_depth
- function allegro_message
- function allegro_init
- function allegro_gl_unset_allegro_mode
- function allegro_gl_set_allegro_mode
- function allegro_gl_flip
- function allegro_exit
- function alert
- function adjust_sample
- function a4_get_keyboard
- function _a4_pixel_from_color
- Attributes Documentation
- variable screen
- variable mouse_z
- variable mouse_y
- variable mouse_x
- variable mouse_b
- variable key_shifts
- variable key
- variable font
- variable allegro_error
- variable SAMPLE
- Macros Documentation
- define itofix
- define glClear
- define get_keyboard
- define ftofix
- define fixtoi
- define fixtof
- define bmp_write8
- define bmp_write32
- define bmp_write24
- define bmp_write16
- define bmp_write15
- define U_UTF8
- define U_ASCII
- define TIMERS_PER_SECOND
- define SET
- define SECS_TO_TIMER
- define SCREEN_W
- define SCREEN_H
- define MSEC_TO_TIMER
- define MODE_STD
- define MODE_OGL
- define MIDI_NONE
- define MIDI_AUTODETECT
- define LOCK_VARIABLE
- define LOCK_FUNCTION
- define LEX_MENU_OVER
- define LEX_MENU_NORMAL
- define KEY_Z
- define KEY_Y
- define KEY_X
- define KEY_W
- define KEY_V
- define KEY_UP
- define KEY_U
- define KEY_TAB
- define KEY_T
- define KEY_SPACE
- define KEY_S
- define KEY_RSHIFT
- define KEY_RIGHT
- define KEY_RCONTROL
- define KEY_R
- define KEY_Q
- define KEY_PGUP
- define KEY_PGDN
- define KEY_P
- define KEY_O
- define KEY_N
- define KEY_MAX
- define KEY_M
- define KEY_LSHIFT
- define KEY_LEFT
- define KEY_LCONTROL
- define KEY_L
- define KEY_K
- define KEY_J
- define KEY_INSERT
- define KEY_I
- define KEY_HOME
- define KEY_H
- define KEY_G
- define KEY_F9
- define KEY_F8
- define KEY_F7
- define KEY_F6
- define KEY_F5
- define KEY_F4
- define KEY_F3
- define KEY_F2
- define KEY_F12
- define KEY_F11
- define KEY_F10
- define KEY_F1
- define KEY_F
- define KEY_ESC
- define KEY_ENTER_PAD
- define KEY_ENTER
- define KEY_END
- define KEY_E
- define KEY_DOWN
- define KEY_DEL
- define KEY_D
- define KEY_C
- define KEY_BACKSPACE
- define KEY_B
- define KEY_ALTGR
- define KEY_ALT
- define KEY_A
- define KEY_9
- define KEY_8
- define KEY_7
- define KEY_6
- define KEY_5
- define KEY_4
- define KEY_3
- define KEY_2
- define KEY_1
- define KEY_0
- define GL_COLOR_BUFFER_BIT
- define GFX_TEXT
- define GFX_SAFE
- define GFX_OPENGL_WINDOWED
- define GFX_OPENGL_FULLSCREEN
- define GFX_OPENGL
- define GFX_DIRECTX_WIN
- define GFX_DIRECTX
- define GFX_AUTODETECT_WINDOWED
- define GFX_AUTODETECT_FULLSCREEN
- define GFX_AUTODETECT
- define GET
- define END_OF_STATIC_FUNCTION
- define END_OF_MAIN
- define END_OF_FUNCTION
- define DRAW_MODE_TRANS
- define DRAW_MODE_SOLID
- define DIGI_NONE
- define DIGI_AUTODETECT
- define BPS_TO_TIMER
- define BPM_TO_TIMER
- define ALLEGTTF_TTFSMOOTH
- define ALLEGTTF_REALSMOOTH
- define ALLEGTTF_NOSMOOTH
- define ALLEGRO_ERROR_SIZE
GRAPHICS: Allegro 4 compatibility layer
Structures
| Name | |
|---|---|
| struct | RGB palette entry, unused in 32 bit mode |
| struct | BITMAP Allegro 4 bitmap. |
Types
| Name | |
|---|---|
| typedef int32_t | fixed 16.16 fixed point number |
Functions
| Name | |
|---|---|
| void | vline(BITMAP * bmp, int x, int y1, int y2, int color) draw a vertical line |
| int | ustricmp(const char * s1, const char * s2) case insensitive string compare |
| void | triangle(BITMAP * bmp, int x1, int y1, int x2, int y2, int x3, int y3, int color) draw a filled triangle |
| void | textprintf_right_ex(BITMAP * bmp, const FONT * f, int x, int y, int color, int bg, const char * format, ... ) draw a formatted string ending at x |
| void | textprintf_ex(BITMAP * bmp, const FONT * f, int x, int y, int color, int bg, const char * format, ... ) draw a formatted string |
| void | textprintf_centre_ex(BITMAP * bmp, const FONT * f, int x, int y, int color, int bg, const char * format, ... ) draw a formatted string centred on x |
| void | textout_right_ex(BITMAP * bmp, const FONT * f, const char * s, int x, int y, int color, int bg) draw a string ending at x |
| void | textout_ex(BITMAP * bmp, const FONT * f, const char * s, int x, int y, int color, int bg) draw a string |
| void | textout_centre_ex(BITMAP * bmp, const FONT * f, const char * s, int x, int y, int color, int bg) draw a string centred on x |
| int | text_length(const FONT * f, const char * str) width of str in pixels |
| int | text_height(const FONT * f) height of the font in pixels |
| void | stretch_sprite(BITMAP * bmp, BITMAP * sprite, int x, int y, int w, int h) draw a sprite scaled to w x h |
| void | stretch_blit(BITMAP * source, BITMAP * dest, int source_x, int source_y, int source_width, int source_height, int dest_x, int dest_y, int dest_width, int dest_height) copy and scale a rectangle |
| void | stop_sample(const SAMPLE * spl) stop every playing instance of a sample |
| void | stop_midi(void ) stop the MIDI song |
| void | solid_mode(void ) same as drawing_mode(DRAW_MODE_SOLID, ...) |
| void | show_mouse(BITMAP * bmp) show the system cursor (bmp != NULL) or hide it (NULL) |
| void | set_window_title(const char * name) set the window title |
| void | set_volume(int digi_volume, int midi_volume) set the volumes (0-255), a negative value leaves one unchanged |
| void | set_uformat(int type) no-op, kept for source compatibility |
| void | set_trans_blender(int r, int g, int b, int a) blend with a constant opacity a (0-255), r, g and b are ignored |
| int | set_gfx_mode(int card, int w, int h, int v_w, int v_h) open a display of w x h pixels, or close it with GFX_TEXT |
| void | set_color_depth(int depth) set the color depth, only 32 is honoured |
| int | set_close_button_callback(void(*)(void) proc) call proc when the window close button is pressed |
| void | set_alpha_blender(void ) blend with the alpha channel of the source colour or sprite |
| int | save_bitmap(const char * filename, BITMAP * bmp, const RGB * pal) save a bitmap |
| void | rotate_sprite(BITMAP * bmp, BITMAP * sprite, int x, int y, fixed angle) rotate a sprite around its centre, angle in 256ths of a turn, clockwise |
| void | rotate_scaled_sprite(BITMAP * bmp, BITMAP * sprite, int x, int y, fixed angle, fixed scale) rotate and scale a sprite around its centre |
| void | rest(unsigned int ms) sleep ms milliseconds |
| void | remove_sound(void ) stop the audio |
| void | remove_int(void(*)(void) proc) stop calling proc |
| void | rectfill(BITMAP * bmp, int x1, int y1, int x2, int y2, int color) draw a filled rectangle |
| void | rect(BITMAP * bmp, int x1, int y1, int x2, int y2, int color) draw a rectangle outline |
| int | readkey(void ) wait for a key: (scancode << 8) |
| void | putpixel(BITMAP * bmp, int x, int y, int color) write a pixel |
| void | position_mouse(int x, int y) move the mouse pointer |
| int | poll_mouse(void ) no-op, input is updated by a thread |
| int | poll_keyboard(void ) no-op, input is updated by a thread |
| int | play_sample(const SAMPLE * spl, int vol, int pan, int freq, int loop) play a sample: vol and pan 0-255, freq 1000 = normal speed |
| int | play_midi(MIDI * midi, int loop) play a MIDI song, replacing the current one, NULL stops |
| void | pivot_sprite(BITMAP * bmp, BITMAP * sprite, int x, int y, int cx, int cy, fixed angle) rotate a sprite around (cx,cy) in the sprite, drawn at (x,y) |
| void | pivot_scaled_sprite(BITMAP * bmp, BITMAP * sprite, int x, int y, int cx, int cy, fixed angle, fixed scale) rotate and scale a sprite around (cx,cy) in the sprite, drawn at (x,y) |
| void | midi_resume(void ) resume the MIDI song |
| void | midi_pause(void ) pause the MIDI song |
| void | masked_stretch_blit(BITMAP * source, BITMAP * dest, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h) copy and scale a rectangle, skipping mask colour pixels |
| void | masked_blit(BITMAP * source, BITMAP * dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height) copy a rectangle, skipping mask colour pixels |
| int | makecol32(int r, int g, int b) make an opaque colour |
| int | makecol(int r, int g, int b) make an opaque colour |
| int | makeacol32(int r, int g, int b, int a) make a colour with alpha |
| int | makeacol(int r, int g, int b, int a) make a colour with alpha |
| FONT * | load_ttf_font_mem(const char * filename, int points, int smooth) same as load_ttf_font() |
| FONT * | load_ttf_font(const char * filename, int points, int smooth) load a TrueType font at the given pixel size |
| SAMPLE * | load_sample(const char * filename) load a WAV, OGG, FLAC or VOC file |
| MIDI * | load_midi(const char * filename) load a MIDI file |
| BITMAP * | load_bitmap(const char * filename, RGB * pal) load a BMP, PCX, TGA, PNG or JPG file, pal is ignored |
| void | line(BITMAP * bmp, int x1, int y1, int x2, int y2, int color) draw a line |
| int | lexMenuRun(LexMenu * menu, BITMAP * buf) run the menu, drawing into buf: the chosen item index, -1 on escape |
| BITMAP * | lexMenuGetBitmap(LexMenu * menu, int item, int state) the image of item item in state state, NULL if there is none |
| LexMenu * | lexMenuDestroy(LexMenu * menu) free a menu, returns NULL |
| LexMenu * | lexLoadMenuFromFile(const char * file, const char * section) load menu section from INI file file, NULL on error |
| int | keypressed(void ) TRUE if a key is waiting in the readkey() buffer. |
| int | is_memory_bitmap(BITMAP * bmp) always FALSE: pixels are reached through bmp_write_line() |
| int | install_timer(void ) no-op, timers are always available |
| int | install_sound(int digi, int midi, const char * cfg_path) start the audio, cfg_path is ignored |
| int | install_mouse(void ) start the input thread for the mouse |
| int | install_keyboard(void ) start the input thread for the keyboard |
| int | install_int_ex(void(*)(void) proc, long speed) call proc every speed timer ticks, from the timer thread |
| int | install_int(void(*)(void) proc, int speed) call proc every speed milliseconds, from the timer thread |
| int | install_allegro_gl(void ) no-op, the layer always uses Allegro 5's own driver |
| void | hline(BITMAP * bmp, int x1, int y, int x2, int color) draw a horizontal line |
| int | gfx_status(int action, int value) with GET, MODE_OGL when the current mode is an AllegroGL one, else MODE_STD |
| int | gfx_mode(int mode, int w, int h, int v_w, int v_h, int depth, double r, double g, double b, double a) set the color depth and the graphics mode in one go, clearing the screen to (r,g,b), components in 0-1 or 0-255; TRUE or FALSE |
| int | getr(int c) red component |
| int | getpixel(BITMAP * bmp, int x, int y) read a pixel, -1 outside the bitmap |
| int | getg(int c) green component |
| int | getb(int c) blue component |
| int | geta(int c) alpha component, 255 for an opaque colour |
| void | get_mouse_mickeys(int * mickeyx, int * mickeyy) movement since the last call |
| int | get_color_depth(void ) return the color depth (always 32) |
| void | fill_str(char * str, int c, size_t len) fill len bytes of str with c |
| void | ellipsefill(BITMAP * bmp, int x, int y, int rx, int ry, int color) draw a filled ellipse |
| void | ellipse(BITMAP * bmp, int x, int y, int rx, int ry, int color) draw an ellipse outline |
| void | drawing_mode(int mode, BITMAP * pattern, int x_anchor, int y_anchor) set the drawing mode of primitives, pattern arguments are ignored |
| void | draw_trans_sprite(BITMAP * bmp, BITMAP * sprite, int x, int y) draw a sprite with the current blender (set_alpha_blender / set_trans_blender) |
| void | draw_sprite_vh_flip(BITMAP * bmp, BITMAP * sprite, int x, int y) draw a sprite mirrored both ways |
| void | draw_sprite_v_flip(BITMAP * bmp, BITMAP * sprite, int x, int y) draw a sprite mirrored vertically |
| void | draw_sprite_h_flip(BITMAP * bmp, BITMAP * sprite, int x, int y) draw a sprite mirrored horizontally |
| void | draw_sprite(BITMAP * bmp, BITMAP * sprite, int x, int y) draw a sprite |
| void | destroy_sample(SAMPLE * spl) free a sample, stopping it |
| void | destroy_midi(MIDI * midi) free a MIDI song, stopping it if it plays |
| void | destroy_font(FONT * f) free a font loaded with load_ttf_font() |
| void | destroy_bitmap(BITMAP * bmp) free a bitmap |
| BITMAP * | create_video_bitmap(int width, int height) same as create_bitmap() |
| BITMAP * | create_bitmap_ex(int depth, int width, int height) same as create_bitmap(), depth is ignored |
| BITMAP * | create_bitmap(int width, int height) create a w x h bitmap |
| void | clear_to_color(BITMAP * bmp, int color) clear to a colour |
| void | clear_keybuf(void ) empty the readkey() buffer |
| void | clear_bitmap(BITMAP * bmp) clear to black |
| void | clear(BITMAP * bmp) clear to black |
| void | circlefill(BITMAP * bmp, int x, int y, int radius, int color) draw a filled circle |
| void | circle(BITMAP * bmp, int x, int y, int radius, int color) draw a circle outline |
| uintptr_t | bmp_write_line(BITMAP * bmp, int y) lock the bitmap and return the address of line y, 32 bit ARGB pixels |
| void | bmp_unwrite_line(BITMAP * bmp) no-op, the bitmap is unlocked when next drawn with the GPU |
| void | bmp_select(BITMAP * bmp) no-op |
| uintptr_t | bmp_read_line(BITMAP * bmp, int y) lock the bitmap and return the address of line y, 32 bit ARGB pixels |
| void | blit(BITMAP * source, BITMAP * dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height) copy a rectangle |
| int | bitmap_mask_color(BITMAP * bmp) the mask colour, magenta |
| int | bitmap_color_depth(BITMAP * bmp) always 32 |
| void | allegro_message(const char * format, ... ) show a message: a box over the screen, or stderr without a display |
| int | allegro_init(void ) init the layer and Allegro 5 |
| void | allegro_gl_unset_allegro_mode(void ) no-op |
| void | allegro_gl_set_allegro_mode(void ) no-op |
| void | allegro_gl_flip(void ) show the screen bitmap |
| void | allegro_exit(void ) shut everything down |
| int | alert(const char * s1, const char * s2, const char * s3, const char * b1, const char * b2, int c1, int c2) a box with up to three lines and one or two buttons (b2 may be NULL), chosen with the mouse, the c1 / c2 shortcut keys, Enter (first) or Escape (second): 1 or 2 |
| void | adjust_sample(const SAMPLE * spl, int vol, int pan, int freq, int loop) change the settings of the playing instances of a sample |
| int | a4_get_keyboard(char * keybuf, int * cur, int flags, int max) read the typed keys into keybuf at *cur (printable ASCII, backspace erases), keeping it nul terminated within max bytes; flags is ignored. |
| uint32_t | _a4_pixel_from_color(int color) store a colour as it is kept in a bitmap (opaque when its alpha byte is 0) |
Attributes
| Name | |
|---|---|
| BITMAP * | screen the screen, valid after set_gfx_mode() |
| volatile int | mouse_z mouse wheel position |
| volatile int | mouse_y mouse y in screen coordinates |
| volatile int | mouse_x mouse x in screen coordinates |
| volatile int | mouse_b button flags: 1 left, 2 right, 4 middle |
| volatile int | key_shifts modifier flags, unused |
| volatile char[227] | key TRUE while the key is held. |
| FONT * | font the default 8x8 font, valid after allegro_init() |
| char[256] | allegro_error last error message, as in Allegro 4 |
| const char * | SAMPLE Every block kind at once, so one measure covers the lot. |
Defines
| Name | |
|---|---|
| itofix(x) int to fixed |
|
| glClear(mask) no-op: screen is redrawn whole on every flip |
|
| get_keyboard the old nilorea name of a4_get_keyboard() |
|
| ftofix(x) double to fixed |
|
| fixtoi(x) fixed to int, rounded |
|
| fixtof(x) fixed to double |
|
| bmp_write8(addr, c) write a pixel at addr, only 32 bit bitmaps exist |
|
| bmp_write32(addr, c) write a 32 bit pixel at addr |
|
| bmp_write24(addr, c) write a pixel at addr, only 32 bit bitmaps exist |
|
| bmp_write16(addr, c) write a pixel at addr, only 32 bit bitmaps exist |
|
| bmp_write15(addr, c) write a pixel at addr, only 32 bit bitmaps exist |
|
| U_UTF8 unicode format id, ignored |
|
| U_ASCII unicode format id, ignored |
|
| TIMERS_PER_SECOND ticks per second of install_int_ex() speeds |
|
| SET gfx_status() action: set the status (same value as n_common.h's) |
|
| SECS_TO_TIMER(x) convert seconds to timer ticks |
|
| SCREEN_W screen width |
|
| SCREEN_H screen height |
|
| MSEC_TO_TIMER(x) convert milliseconds to timer ticks |
|
| MODE_STD gfx_status() value: a non OpenGL mode |
|
| MODE_OGL gfx_status() value: an AllegroGL mode |
|
| MIDI_NONE no MIDI |
|
| MIDI_AUTODETECT any MIDI driver |
|
| LOCK_VARIABLE(x) no-op |
|
| LOCK_FUNCTION(x) no-op |
|
| LEX_MENU_OVER item state for lexMenuGetBitmap(): under the pointer |
|
| LEX_MENU_NORMAL item state for lexMenuGetBitmap(): normal |
|
| KEY_Z key code |
|
| KEY_Y key code |
|
| KEY_X key code |
|
| KEY_W key code |
|
| KEY_V key code |
|
| KEY_UP key code |
|
| KEY_U key code |
|
| KEY_TAB key code |
|
| KEY_T key code |
|
| KEY_SPACE key code |
|
| KEY_S key code |
|
| KEY_RSHIFT key code |
|
| KEY_RIGHT key code |
|
| KEY_RCONTROL key code |
|
| KEY_R key code |
|
| KEY_Q key code |
|
| KEY_PGUP key code |
|
| KEY_PGDN key code |
|
| KEY_P key code |
|
| KEY_O key code |
|
| KEY_N key code |
|
| KEY_MAX number of entries in key[] |
|
| KEY_M key code |
|
| KEY_LSHIFT key code |
|
| KEY_LEFT key code |
|
| KEY_LCONTROL key code |
|
| KEY_L key code |
|
| KEY_K key code |
|
| KEY_J key code |
|
| KEY_INSERT key code |
|
| KEY_I key code |
|
| KEY_HOME key code |
|
| KEY_H key code |
|
| KEY_G key code |
|
| KEY_F9 key code |
|
| KEY_F8 key code |
|
| KEY_F7 key code |
|
| KEY_F6 key code |
|
| KEY_F5 key code |
|
| KEY_F4 key code |
|
| KEY_F3 key code |
|
| KEY_F2 key code |
|
| KEY_F12 key code |
|
| KEY_F11 key code |
|
| KEY_F10 key code |
|
| KEY_F1 key code |
|
| KEY_F key code |
|
| KEY_ESC key code |
|
| KEY_ENTER_PAD key code |
|
| KEY_ENTER key code |
|
| KEY_END key code |
|
| KEY_E key code |
|
| KEY_DOWN key code |
|
| KEY_DEL key code |
|
| KEY_D key code |
|
| KEY_C key code |
|
| KEY_BACKSPACE key code |
|
| KEY_B key code |
|
| KEY_ALTGR key code |
|
| KEY_ALT key code |
|
| KEY_A key code |
|
| KEY_9 key code |
|
| KEY_8 key code |
|
| KEY_7 key code |
|
| KEY_6 key code |
|
| KEY_5 key code |
|
| KEY_4 key code |
|
| KEY_3 key code |
|
| KEY_2 key code |
|
| KEY_1 key code |
|
| KEY_0 key code |
|
| GL_COLOR_BUFFER_BIT no-op: screen is redrawn whole on every flip |
|
| GFX_TEXT leave graphics mode |
|
| GFX_SAFE windowed |
|
| GFX_OPENGL_WINDOWED AllegroGL windowed: screen is shown on allegro_gl_flip() only. |
|
| GFX_OPENGL_FULLSCREEN AllegroGL fullscreen: screen is shown on allegro_gl_flip() only. |
|
| GFX_OPENGL AllegroGL, windowed. |
|
| GFX_DIRECTX_WIN DirectX windowed, mapped to windowed. |
|
| GFX_DIRECTX DirectX fullscreen, mapped to fullscreen. |
|
| GFX_AUTODETECT_WINDOWED windowed |
|
| GFX_AUTODETECT_FULLSCREEN fullscreen |
|
| GFX_AUTODETECT any mode, windowed here |
|
| GET gfx_status() action: read the status (same value as n_common.h's) |
|
| END_OF_STATIC_FUNCTION(x) no-op |
|
| END_OF_MAIN() no-op, Allegro 5 programs need no END_OF_MAIN |
|
| END_OF_FUNCTION(x) no-op |
|
| DRAW_MODE_TRANS drawing mode: blend with the current blender |
|
| DRAW_MODE_SOLID drawing mode: plain copy |
|
| DIGI_NONE no digital sound |
|
| DIGI_AUTODETECT any digital driver |
|
| BPS_TO_TIMER(x) convert beats per second to timer ticks |
|
| BPM_TO_TIMER(x) convert beats per minute to timer ticks |
|
| ALLEGTTF_TTFSMOOTH anti aliased |
|
| ALLEGTTF_REALSMOOTH anti aliased |
|
| ALLEGTTF_NOSMOOTH no anti aliasing |
|
| ALLEGRO_ERROR_SIZE size of the allegro_error buffer |
Types Documentation
typedef fixed
typedef int32_t fixed;
16.16 fixed point number
Functions Documentation
function vline
void vline(
BITMAP * bmp,
int x,
int y1,
int y2,
int color
)
draw a vertical line
function ustricmp
int ustricmp(
const char * s1,
const char * s2
)
case insensitive string compare
function triangle
void triangle(
BITMAP * bmp,
int x1,
int y1,
int x2,
int y2,
int x3,
int y3,
int color
)
draw a filled triangle
function textprintf_right_ex
void textprintf_right_ex(
BITMAP * bmp,
const FONT * f,
int x,
int y,
int color,
int bg,
const char * format,
...
)
draw a formatted string ending at x
function textprintf_ex
void textprintf_ex(
BITMAP * bmp,
const FONT * f,
int x,
int y,
int color,
int bg,
const char * format,
...
)
draw a formatted string
function textprintf_centre_ex
void textprintf_centre_ex(
BITMAP * bmp,
const FONT * f,
int x,
int y,
int color,
int bg,
const char * format,
...
)
draw a formatted string centred on x
function textout_right_ex
void textout_right_ex(
BITMAP * bmp,
const FONT * f,
const char * s,
int x,
int y,
int color,
int bg
)
draw a string ending at x
function textout_ex
void textout_ex(
BITMAP * bmp,
const FONT * f,
const char * s,
int x,
int y,
int color,
int bg
)
draw a string
function textout_centre_ex
void textout_centre_ex(
BITMAP * bmp,
const FONT * f,
const char * s,
int x,
int y,
int color,
int bg
)
draw a string centred on x
function text_length
int text_length(
const FONT * f,
const char * str
)
width of str in pixels
function text_height
int text_height(
const FONT * f
)
height of the font in pixels
function stretch_sprite
void stretch_sprite(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y,
int w,
int h
)
draw a sprite scaled to w x h
function stretch_blit
void stretch_blit(
BITMAP * source,
BITMAP * dest,
int source_x,
int source_y,
int source_width,
int source_height,
int dest_x,
int dest_y,
int dest_width,
int dest_height
)
copy and scale a rectangle
function stop_sample
void stop_sample(
const SAMPLE * spl
)
stop every playing instance of a sample
function stop_midi
void stop_midi(
void
)
stop the MIDI song
function solid_mode
void solid_mode(
void
)
same as drawing_mode(DRAW_MODE_SOLID, ...)
function show_mouse
void show_mouse(
BITMAP * bmp
)
show the system cursor (bmp != NULL) or hide it (NULL)
function set_window_title
void set_window_title(
const char * name
)
set the window title
function set_volume
void set_volume(
int digi_volume,
int midi_volume
)
set the volumes (0-255), a negative value leaves one unchanged
function set_uformat
void set_uformat(
int type
)
no-op, kept for source compatibility
function set_trans_blender
void set_trans_blender(
int r,
int g,
int b,
int a
)
blend with a constant opacity a (0-255), r, g and b are ignored
function set_gfx_mode
int set_gfx_mode(
int card,
int w,
int h,
int v_w,
int v_h
)
open a display of w x h pixels, or close it with GFX_TEXT
function set_color_depth
void set_color_depth(
int depth
)
set the color depth, only 32 is honoured
function set_close_button_callback
int set_close_button_callback(
void(*)(void) proc
)
call proc when the window close button is pressed
function set_alpha_blender
void set_alpha_blender(
void
)
blend with the alpha channel of the source colour or sprite
function save_bitmap
int save_bitmap(
const char * filename,
BITMAP * bmp,
const RGB * pal
)
save a bitmap
function rotate_sprite
void rotate_sprite(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y,
fixed angle
)
rotate a sprite around its centre, angle in 256ths of a turn, clockwise
function rotate_scaled_sprite
void rotate_scaled_sprite(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y,
fixed angle,
fixed scale
)
rotate and scale a sprite around its centre
function rest
void rest(
unsigned int ms
)
sleep ms milliseconds
function remove_sound
void remove_sound(
void
)
stop the audio
function remove_int
void remove_int(
void(*)(void) proc
)
stop calling proc
function rectfill
void rectfill(
BITMAP * bmp,
int x1,
int y1,
int x2,
int y2,
int color
)
draw a filled rectangle
function rect
void rect(
BITMAP * bmp,
int x1,
int y1,
int x2,
int y2,
int color
)
draw a rectangle outline
function readkey
int readkey(
void
)
wait for a key: (scancode << 8) | ascii
function putpixel
void putpixel(
BITMAP * bmp,
int x,
int y,
int color
)
write a pixel
function position_mouse
void position_mouse(
int x,
int y
)
move the mouse pointer
function poll_mouse
int poll_mouse(
void
)
no-op, input is updated by a thread
function poll_keyboard
int poll_keyboard(
void
)
no-op, input is updated by a thread
function play_sample
int play_sample(
const SAMPLE * spl,
int vol,
int pan,
int freq,
int loop
)
play a sample: vol and pan 0-255, freq 1000 = normal speed
function play_midi
int play_midi(
MIDI * midi,
int loop
)
play a MIDI song, replacing the current one, NULL stops
function pivot_sprite
void pivot_sprite(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y,
int cx,
int cy,
fixed angle
)
rotate a sprite around (cx,cy) in the sprite, drawn at (x,y)
function pivot_scaled_sprite
void pivot_scaled_sprite(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y,
int cx,
int cy,
fixed angle,
fixed scale
)
rotate and scale a sprite around (cx,cy) in the sprite, drawn at (x,y)
function midi_resume
void midi_resume(
void
)
resume the MIDI song
function midi_pause
void midi_pause(
void
)
pause the MIDI song
function masked_stretch_blit
void masked_stretch_blit(
BITMAP * source,
BITMAP * dest,
int source_x,
int source_y,
int source_w,
int source_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h
)
copy and scale a rectangle, skipping mask colour pixels
function masked_blit
void masked_blit(
BITMAP * source,
BITMAP * dest,
int source_x,
int source_y,
int dest_x,
int dest_y,
int width,
int height
)
copy a rectangle, skipping mask colour pixels
function makecol32
int makecol32(
int r,
int g,
int b
)
make an opaque colour
function makecol
int makecol(
int r,
int g,
int b
)
make an opaque colour
function makeacol32
int makeacol32(
int r,
int g,
int b,
int a
)
make a colour with alpha
function makeacol
int makeacol(
int r,
int g,
int b,
int a
)
make a colour with alpha
function load_ttf_font_mem
FONT * load_ttf_font_mem(
const char * filename,
int points,
int smooth
)
same as load_ttf_font()
function load_ttf_font
FONT * load_ttf_font(
const char * filename,
int points,
int smooth
)
load a TrueType font at the given pixel size
function load_sample
SAMPLE * load_sample(
const char * filename
)
load a WAV, OGG, FLAC or VOC file
function load_midi
MIDI * load_midi(
const char * filename
)
load a MIDI file
function load_bitmap
BITMAP * load_bitmap(
const char * filename,
RGB * pal
)
load a BMP, PCX, TGA, PNG or JPG file, pal is ignored
function line
void line(
BITMAP * bmp,
int x1,
int y1,
int x2,
int y2,
int color
)
draw a line
function lexMenuRun
int lexMenuRun(
LexMenu * menu,
BITMAP * buf
)
run the menu, drawing into buf: the chosen item index, -1 on escape
function lexMenuGetBitmap
BITMAP * lexMenuGetBitmap(
LexMenu * menu,
int item,
int state
)
the image of item item in state state, NULL if there is none
function lexMenuDestroy
LexMenu * lexMenuDestroy(
LexMenu * menu
)
free a menu, returns NULL
function lexLoadMenuFromFile
LexMenu * lexLoadMenuFromFile(
const char * file,
const char * section
)
load menu section from INI file file, NULL on error
function keypressed
int keypressed(
void
)
TRUE if a key is waiting in the readkey() buffer.
function is_memory_bitmap
int is_memory_bitmap(
BITMAP * bmp
)
always FALSE: pixels are reached through bmp_write_line()
function install_timer
int install_timer(
void
)
no-op, timers are always available
function install_sound
int install_sound(
int digi,
int midi,
const char * cfg_path
)
start the audio, cfg_path is ignored
function install_mouse
int install_mouse(
void
)
start the input thread for the mouse
function install_keyboard
int install_keyboard(
void
)
start the input thread for the keyboard
function install_int_ex
int install_int_ex(
void(*)(void) proc,
long speed
)
call proc every speed timer ticks, from the timer thread
function install_int
int install_int(
void(*)(void) proc,
int speed
)
call proc every speed milliseconds, from the timer thread
function install_allegro_gl
int install_allegro_gl(
void
)
no-op, the layer always uses Allegro 5's own driver
function hline
void hline(
BITMAP * bmp,
int x1,
int y,
int x2,
int color
)
draw a horizontal line
function gfx_status
int gfx_status(
int action,
int value
)
with GET, MODE_OGL when the current mode is an AllegroGL one, else MODE_STD
function gfx_mode
int gfx_mode(
int mode,
int w,
int h,
int v_w,
int v_h,
int depth,
double r,
double g,
double b,
double a
)
set the color depth and the graphics mode in one go, clearing the screen to (r,g,b), components in 0-1 or 0-255; TRUE or FALSE
function getr
int getr(
int c
)
red component
function getpixel
int getpixel(
BITMAP * bmp,
int x,
int y
)
read a pixel, -1 outside the bitmap
function getg
int getg(
int c
)
green component
function getb
int getb(
int c
)
blue component
function geta
int geta(
int c
)
alpha component, 255 for an opaque colour
function get_mouse_mickeys
void get_mouse_mickeys(
int * mickeyx,
int * mickeyy
)
movement since the last call
function get_color_depth
int get_color_depth(
void
)
return the color depth (always 32)
function fill_str
void fill_str(
char * str,
int c,
size_t len
)
fill len bytes of str with c
function ellipsefill
void ellipsefill(
BITMAP * bmp,
int x,
int y,
int rx,
int ry,
int color
)
draw a filled ellipse
function ellipse
void ellipse(
BITMAP * bmp,
int x,
int y,
int rx,
int ry,
int color
)
draw an ellipse outline
function drawing_mode
void drawing_mode(
int mode,
BITMAP * pattern,
int x_anchor,
int y_anchor
)
set the drawing mode of primitives, pattern arguments are ignored
function draw_trans_sprite
void draw_trans_sprite(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y
)
draw a sprite with the current blender (set_alpha_blender / set_trans_blender)
function draw_sprite_vh_flip
void draw_sprite_vh_flip(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y
)
draw a sprite mirrored both ways
function draw_sprite_v_flip
void draw_sprite_v_flip(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y
)
draw a sprite mirrored vertically
function draw_sprite_h_flip
void draw_sprite_h_flip(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y
)
draw a sprite mirrored horizontally
function draw_sprite
void draw_sprite(
BITMAP * bmp,
BITMAP * sprite,
int x,
int y
)
draw a sprite
function destroy_sample
void destroy_sample(
SAMPLE * spl
)
free a sample, stopping it
function destroy_midi
void destroy_midi(
MIDI * midi
)
free a MIDI song, stopping it if it plays
function destroy_font
void destroy_font(
FONT * f
)
free a font loaded with load_ttf_font()
function destroy_bitmap
void destroy_bitmap(
BITMAP * bmp
)
free a bitmap
function create_video_bitmap
BITMAP * create_video_bitmap(
int width,
int height
)
same as create_bitmap()
function create_bitmap_ex
BITMAP * create_bitmap_ex(
int depth,
int width,
int height
)
same as create_bitmap(), depth is ignored
function create_bitmap
BITMAP * create_bitmap(
int width,
int height
)
create a w x h bitmap
function clear_to_color
void clear_to_color(
BITMAP * bmp,
int color
)
clear to a colour
function clear_keybuf
void clear_keybuf(
void
)
empty the readkey() buffer
function clear_bitmap
void clear_bitmap(
BITMAP * bmp
)
clear to black
function clear
void clear(
BITMAP * bmp
)
clear to black
function circlefill
void circlefill(
BITMAP * bmp,
int x,
int y,
int radius,
int color
)
draw a filled circle
function circle
void circle(
BITMAP * bmp,
int x,
int y,
int radius,
int color
)
draw a circle outline
function bmp_write_line
uintptr_t bmp_write_line(
BITMAP * bmp,
int y
)
lock the bitmap and return the address of line y, 32 bit ARGB pixels
function bmp_unwrite_line
void bmp_unwrite_line(
BITMAP * bmp
)
no-op, the bitmap is unlocked when next drawn with the GPU
function bmp_select
void bmp_select(
BITMAP * bmp
)
no-op
function bmp_read_line
uintptr_t bmp_read_line(
BITMAP * bmp,
int y
)
lock the bitmap and return the address of line y, 32 bit ARGB pixels
function blit
void blit(
BITMAP * source,
BITMAP * dest,
int source_x,
int source_y,
int dest_x,
int dest_y,
int width,
int height
)
copy a rectangle
function bitmap_mask_color
int bitmap_mask_color(
BITMAP * bmp
)
the mask colour, magenta
function bitmap_color_depth
int bitmap_color_depth(
BITMAP * bmp
)
always 32
function allegro_message
void allegro_message(
const char * format,
...
)
show a message: a box over the screen, or stderr without a display
function allegro_init
int allegro_init(
void
)
init the layer and Allegro 5
function allegro_gl_unset_allegro_mode
void allegro_gl_unset_allegro_mode(
void
)
no-op
function allegro_gl_set_allegro_mode
void allegro_gl_set_allegro_mode(
void
)
no-op
function allegro_gl_flip
void allegro_gl_flip(
void
)
show the screen bitmap
function allegro_exit
void allegro_exit(
void
)
shut everything down
function alert
int alert(
const char * s1,
const char * s2,
const char * s3,
const char * b1,
const char * b2,
int c1,
int c2
)
a box with up to three lines and one or two buttons (b2 may be NULL), chosen with the mouse, the c1 / c2 shortcut keys, Enter (first) or Escape (second): 1 or 2
function adjust_sample
void adjust_sample(
const SAMPLE * spl,
int vol,
int pan,
int freq,
int loop
)
change the settings of the playing instances of a sample
function a4_get_keyboard
int a4_get_keyboard(
char * keybuf,
int * cur,
int flags,
int max
)
read the typed keys into keybuf at *cur (printable ASCII, backspace erases), keeping it nul terminated within max bytes; flags is ignored.
Returns the number of keys taken. Old nilorea code calls it get_keyboard(), which the macro below keeps working; the linked symbol is a4_get_keyboard because n_allegro5.h already has a get_keyboard() with another signature, and both live in the same library
function _a4_pixel_from_color
uint32_t _a4_pixel_from_color(
int color
)
store a colour as it is kept in a bitmap (opaque when its alpha byte is 0)
Attributes Documentation
variable screen
BITMAP * screen;
the screen, valid after set_gfx_mode()
variable mouse_z
volatile int mouse_z;
mouse wheel position
variable mouse_y
volatile int mouse_y;
mouse y in screen coordinates
variable mouse_x
volatile int mouse_x;
mouse x in screen coordinates
variable mouse_b
volatile int mouse_b;
button flags: 1 left, 2 right, 4 middle
variable key_shifts
volatile int key_shifts;
modifier flags, unused
variable key
volatile char[227] key;
TRUE while the key is held.
variable font
FONT * font;
the default 8x8 font, valid after allegro_init()
variable allegro_error
char[256] allegro_error;
last error message, as in Allegro 4
variable SAMPLE
static const char * SAMPLE =
"# A heading\n"
"\n"
"A paragraph with **bold**, *italic*, `code` and a\n"
"[link](https://example.com/page) in it, hard wrapped by whoever wrote it\n"
"and re-wrapped by the renderer.\n"
"\n"
"## A smaller heading\n"
"\n"
"> a quoted line\n"
"\n"
"```\n"
"a fenced code block\n"
"keeping its own line breaks\n"
"```\n"
"\n"
"- a list item\n"
"- one that carries on\n"
" onto a second line\n"
"\n"
"| Key | Effect |\n"
"|:----|-------:|\n"
"| `G` | back to the grid |\n"
"| Escape | close a dialog, otherwise go back to the grid |\n";
Every block kind at once, so one measure covers the lot.
a sound sample
Macros Documentation
define itofix
#define itofix(
x
)
((fixed)((x) * 65536))
int to fixed
define glClear
#define glClear(
mask
)
((void)(mask))
no-op: screen is redrawn whole on every flip
define get_keyboard
#define get_keyboard a4_get_keyboard
the old nilorea name of a4_get_keyboard()
define ftofix
#define ftofix(
x
)
((fixed)((x) * 65536.0 + ((x) < 0 ? -0.5 : 0.5)))
double to fixed
define fixtoi
#define fixtoi(
x
)
((int)(((x) + 0x8000) >> 16))
fixed to int, rounded
define fixtof
#define fixtof(
x
)
((double)(x) / 65536.0)
fixed to double
define bmp_write8
#define bmp_write8(
addr,
c
)
bmp_write32(addr, c)
write a pixel at addr, only 32 bit bitmaps exist
define bmp_write32
#define bmp_write32(
addr,
c
)
(*((uint32_t*)(uintptr_t)(addr)) = _a4_pixel_from_color(c))
write a 32 bit pixel at addr
define bmp_write24
#define bmp_write24(
addr,
c
)
bmp_write32(addr, c)
write a pixel at addr, only 32 bit bitmaps exist
define bmp_write16
#define bmp_write16(
addr,
c
)
bmp_write32(addr, c)
write a pixel at addr, only 32 bit bitmaps exist
define bmp_write15
#define bmp_write15(
addr,
c
)
bmp_write32(addr, c)
write a pixel at addr, only 32 bit bitmaps exist
define U_UTF8
#define U_UTF8 0x55544638
unicode format id, ignored
define U_ASCII
#define U_ASCII 0x41534338
unicode format id, ignored
define TIMERS_PER_SECOND
#define TIMERS_PER_SECOND 1193181L
ticks per second of install_int_ex() speeds
define SET
#define SET 1234
gfx_status() action: set the status (same value as n_common.h's)
define SECS_TO_TIMER
#define SECS_TO_TIMER(
x
)
((long)(x) * TIMERS_PER_SECOND)
convert seconds to timer ticks
define SCREEN_W
#define SCREEN_W (screen ? screen->w : 0)
screen width
define SCREEN_H
#define SCREEN_H (screen ? screen->h : 0)
screen height
define MSEC_TO_TIMER
#define MSEC_TO_TIMER(
x
)
((long)(x) * (TIMERS_PER_SECOND / 1000))
convert milliseconds to timer ticks
define MODE_STD
#define MODE_STD 0
gfx_status() value: a non OpenGL mode
define MODE_OGL
#define MODE_OGL 1
gfx_status() value: an AllegroGL mode
define MIDI_NONE
#define MIDI_NONE 0
no MIDI
define MIDI_AUTODETECT
#define MIDI_AUTODETECT -1
any MIDI driver
define LOCK_VARIABLE
#define LOCK_VARIABLE(
x
)
no-op
define LOCK_FUNCTION
#define LOCK_FUNCTION(
x
)
no-op
define LEX_MENU_OVER
#define LEX_MENU_OVER 1
item state for lexMenuGetBitmap(): under the pointer
define LEX_MENU_NORMAL
#define LEX_MENU_NORMAL 0
item state for lexMenuGetBitmap(): normal
define KEY_Z
#define KEY_Z 26
key code
define KEY_Y
#define KEY_Y 25
key code
define KEY_X
#define KEY_X 24
key code
define KEY_W
#define KEY_W 23
key code
define KEY_V
#define KEY_V 22
key code
define KEY_UP
#define KEY_UP 84
key code
define KEY_U
#define KEY_U 21
key code
define KEY_TAB
#define KEY_TAB 64
key code
define KEY_T
#define KEY_T 20
key code
define KEY_SPACE
#define KEY_SPACE 75
key code
define KEY_S
#define KEY_S 19
key code
define KEY_RSHIFT
#define KEY_RSHIFT 216
key code
define KEY_RIGHT
#define KEY_RIGHT 83
key code
define KEY_RCONTROL
#define KEY_RCONTROL 218
key code
define KEY_R
#define KEY_R 18
key code
define KEY_Q
#define KEY_Q 17
key code
define KEY_PGUP
#define KEY_PGUP 80
key code
define KEY_PGDN
#define KEY_PGDN 81
key code
define KEY_P
#define KEY_P 16
key code
define KEY_O
#define KEY_O 15
key code
define KEY_N
#define KEY_N 14
key code
define KEY_MAX
#define KEY_MAX 227
number of entries in key[]
define KEY_M
#define KEY_M 13
key code
define KEY_LSHIFT
#define KEY_LSHIFT 215
key code
define KEY_LEFT
#define KEY_LEFT 82
key code
define KEY_LCONTROL
#define KEY_LCONTROL 217
key code
define KEY_L
#define KEY_L 12
key code
define KEY_K
#define KEY_K 11
key code
define KEY_J
#define KEY_J 10
key code
define KEY_INSERT
#define KEY_INSERT 76
key code
define KEY_I
#define KEY_I 9
key code
define KEY_HOME
#define KEY_HOME 78
key code
define KEY_H
#define KEY_H 8
key code
define KEY_G
#define KEY_G 7
key code
define KEY_F9
#define KEY_F9 55
key code
define KEY_F8
#define KEY_F8 54
key code
define KEY_F7
#define KEY_F7 53
key code
define KEY_F6
#define KEY_F6 52
key code
define KEY_F5
#define KEY_F5 51
key code
define KEY_F4
#define KEY_F4 50
key code
define KEY_F3
#define KEY_F3 49
key code
define KEY_F2
#define KEY_F2 48
key code
define KEY_F12
#define KEY_F12 58
key code
define KEY_F11
#define KEY_F11 57
key code
define KEY_F10
#define KEY_F10 56
key code
define KEY_F1
#define KEY_F1 47
key code
define KEY_F
#define KEY_F 6
key code
define KEY_ESC
#define KEY_ESC 59
key code
define KEY_ENTER_PAD
#define KEY_ENTER_PAD 91
key code
define KEY_ENTER
#define KEY_ENTER 67
key code
define KEY_END
#define KEY_END 79
key code
define KEY_E
#define KEY_E 5
key code
define KEY_DOWN
#define KEY_DOWN 85
key code
define KEY_DEL
#define KEY_DEL 77
key code
define KEY_D
#define KEY_D 4
key code
define KEY_C
#define KEY_C 3
key code
define KEY_BACKSPACE
#define KEY_BACKSPACE 63
key code
define KEY_B
#define KEY_B 2
key code
define KEY_ALTGR
#define KEY_ALTGR 220
key code
define KEY_ALT
#define KEY_ALT 219
key code
define KEY_A
#define KEY_A 1
key code
define KEY_9
#define KEY_9 36
key code
define KEY_8
#define KEY_8 35
key code
define KEY_7
#define KEY_7 34
key code
define KEY_6
#define KEY_6 33
key code
define KEY_5
#define KEY_5 32
key code
define KEY_4
#define KEY_4 31
key code
define KEY_3
#define KEY_3 30
key code
define KEY_2
#define KEY_2 29
key code
define KEY_1
#define KEY_1 28
key code
define KEY_0
#define KEY_0 27
key code
define GL_COLOR_BUFFER_BIT
#define GL_COLOR_BUFFER_BIT 0x00004000
no-op: screen is redrawn whole on every flip
define GFX_TEXT
#define GFX_TEXT -1
leave graphics mode
define GFX_SAFE
#define GFX_SAFE 3
windowed
define GFX_OPENGL_WINDOWED
#define GFX_OPENGL_WINDOWED 6
AllegroGL windowed: screen is shown on allegro_gl_flip() only.
define GFX_OPENGL_FULLSCREEN
#define GFX_OPENGL_FULLSCREEN 7
AllegroGL fullscreen: screen is shown on allegro_gl_flip() only.
define GFX_OPENGL
#define GFX_OPENGL 8
AllegroGL, windowed.
define GFX_DIRECTX_WIN
#define GFX_DIRECTX_WIN 5
DirectX windowed, mapped to windowed.
define GFX_DIRECTX
#define GFX_DIRECTX 4
DirectX fullscreen, mapped to fullscreen.
define GFX_AUTODETECT_WINDOWED
#define GFX_AUTODETECT_WINDOWED 2
windowed
define GFX_AUTODETECT_FULLSCREEN
#define GFX_AUTODETECT_FULLSCREEN 1
fullscreen
define GFX_AUTODETECT
#define GFX_AUTODETECT 0
any mode, windowed here
define GET
#define GET 4321
gfx_status() action: read the status (same value as n_common.h's)
define END_OF_STATIC_FUNCTION
#define END_OF_STATIC_FUNCTION(
x
)
no-op
define END_OF_MAIN
#define END_OF_MAIN(
)
no-op, Allegro 5 programs need no END_OF_MAIN
define END_OF_FUNCTION
#define END_OF_FUNCTION(
x
)
no-op
define DRAW_MODE_TRANS
#define DRAW_MODE_TRANS 5
drawing mode: blend with the current blender
define DRAW_MODE_SOLID
#define DRAW_MODE_SOLID 0
drawing mode: plain copy
define DIGI_NONE
#define DIGI_NONE 0
no digital sound
define DIGI_AUTODETECT
#define DIGI_AUTODETECT -1
any digital driver
define BPS_TO_TIMER
#define BPS_TO_TIMER(
x
)
(TIMERS_PER_SECOND / (long)(x))
convert beats per second to timer ticks
define BPM_TO_TIMER
#define BPM_TO_TIMER(
x
)
((60 * TIMERS_PER_SECOND) / (long)(x))
convert beats per minute to timer ticks
define ALLEGTTF_TTFSMOOTH
#define ALLEGTTF_TTFSMOOTH 1
anti aliased
define ALLEGTTF_REALSMOOTH
#define ALLEGTTF_REALSMOOTH 2
anti aliased
define ALLEGTTF_NOSMOOTH
#define ALLEGTTF_NOSMOOTH 0
no anti aliasing
define ALLEGRO_ERROR_SIZE
#define ALLEGRO_ERROR_SIZE 256
size of the allegro_error buffer
Modules
- AABB3D
- ACCEPT_POOL
- ALLEGRO4
- ALLEGRO5
- ANIM_LIB
- ASTAR
- ATLAS_LIB
- AVRO
- CLOCK_SYNC
- COMMONS
- CONFIGFILE
- CYPHER_BASE64
- CYPHER_VIGENERE
- DEAD_RECKONING
- ENUMS
- EXCEPTIONS
- GAME_ENV
- GIT
- GUI
- HASH_TABLE
- ISOMETRIC_ENGINE
- LIST
- LOG
- LOGNODUP
- LZ4
- NETWORKING
- NETWORK_MSG
- N_COOKIES
- N_DIFF
- N_DIGEST
- N_DISK_CACHE
- N_DNS
- N_ECC
- N_ENTROPY
- N_FILES
- N_FLUIDS
- N_GUI_COLOR
- N_GUI_COLORWHEEL
- N_GUI_CURVE
- N_GUI_GRID
- N_GUI_POPUP
- N_HEX
- N_HTTP3
- N_HTTP_COOKIE
- N_HTTP_FORM
- N_HTTP_MIME
- N_HTTP_REQ
- N_HTTP_RESP
- N_HTTP_ROUTER
- N_HTTP_SERVER
- N_ICC
- N_JSON
- N_KAFKA
- N_LINALG
- N_MODULE
- N_OPENSSL_COMPAT
- N_PRETTY
- N_PTH
- N_QUERY
- N_RANDOM
- N_SHA256
- N_STR
- N_TIFF
- N_TIME
- N_USER
- N_X509
- N_ZIP
- PARTICLES
- PCRE
- PHYSICS
- SIGNALS
- STACK
- THREADS
- TRAJECTORY
- TREE
- ZLIB