6 n__aabb_8h
gullradriel edited this page 2026-10-09 00:55:18 +02:00

include/nilorea/n_aabb.h

AABB3D module headers. More...

Structures

Name
struct AABB3D
Axis-Aligned Bounding Box (AABB) algorithm.

Detailed Description

AABB3D module headers.

Author: Castagnier Mickael

Version: 1.0

Date: 07/08/2024

Source code

/*
 * Nilorea Library
 * Copyright (C) 2005-2026 Castagnier Mickael
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
 * implied. See the License for the specific language governing
 * permissions and limitations under the License.
 *
 * SPDX-License-Identifier: Apache-2.0
 */


#ifndef __NILOREA_AABB3D__
#define __NILOREA_AABB3D__

#ifdef __cplusplus
extern "C" {
#endif

#include "nilorea/n_common.h"
#include "nilorea/n_str.h"
#include "nilorea/n_log.h"


typedef double AABB_VALUE;

typedef struct AABB3D {
    AABB_VALUE 
        xMin,
        yMin,
        zMin;
    AABB_VALUE 
        xMax,
        yMax,
        zMax;
} AABB3D;

AABB3D createAABB3D(AABB_VALUE xMin, AABB_VALUE yMin, AABB_VALUE zMin, AABB_VALUE xMax, AABB_VALUE yMax, AABB_VALUE zMax);

bool isPointInsideAABB3D(AABB3D box, AABB_VALUE x, AABB_VALUE y, AABB_VALUE z);

bool doAABB3DsIntersect(AABB3D box1, AABB3D box2);

#ifdef __cplusplus
}
#endif

#endif  // header guard