Page:
n__iso__engine_8h
Pages
Examples
Files
Home
Module AABB3D
Module ACCEPT_POOL
Module ALLEGRO4
Module ALLEGRO5
Module ANIM_LIB
Module ASTAR
Module ATLAS_LIB
Module AVRO
Module CLOCK_SYNC
Module COMMONS
Module CONFIGFILE
Module CYPHER_BASE64
Module CYPHER_VIGENERE
Module DEAD_RECKONING
Module ENUMS
Module EXCEPTIONS
Module GAME_ENV
Module GIT
Module GUI
Module HASH_TABLE
Module ISOMETRIC_ENGINE
Module LIST
Module LOG
Module LOGNODUP
Module LZ4
Module NETWORKING
Module NETWORK_MSG
Module N_COOKIES
Module N_DIFF
Module N_DIGEST
Module N_DISK_CACHE
Module N_DNS
Module N_ECC
Module N_ENTROPY
Module N_FILES
Module N_FLUIDS
Module N_GUI_COLOR
Module N_GUI_COLORWHEEL
Module N_GUI_CURVE
Module N_GUI_GRID
Module N_GUI_POPUP
Module N_HEX
Module N_HTTP3
Module N_HTTP_COOKIE
Module N_HTTP_FORM
Module N_HTTP_MIME
Module N_HTTP_REQ
Module N_HTTP_RESP
Module N_HTTP_ROUTER
Module N_HTTP_SERVER
Module N_ICC
Module N_JSON
Module N_KAFKA
Module N_LINALG
Module N_MODULE
Module N_OPENSSL_COMPAT
Module N_PRETTY
Module N_PTH
Module N_QUERY
Module N_RANDOM
Module N_SHA256
Module N_STR
Module N_TIFF
Module N_TIME
Module N_USER
Module N_X509
Module N_ZIP
Module PARTICLES
Module PCRE
Module PHYSICS
Module SIGNALS
Module STACK
Module THREADS
Module TRAJECTORY
Module TREE
Module ZLIB
Modules
Pages
Struct A4_BMP
Struct A4_TIMER
Struct AABB3D
Struct ANIM_DATA
Struct ANIM_FRAME
Struct ANIM_GFX
Struct ANIM_LIB
Struct ASTAR_BOX
Struct ASTAR_CELL
Struct ASTAR_GRID
Struct ASTAR_HEAP
Struct ASTAR_HEAP_NODE
Struct ASTAR_NODE
Struct ASTAR_PATH
Struct AVRO_FIELD
Struct AVRO_READER
Struct AVRO_SCHEMA
Struct BITMAP
Struct CALLBACK_DATA
Struct CA_CTX
Struct CLIENT_JOB
Struct CLIENT_STATE
Struct CONFIG_FILE
Struct CONFIG_FILE_SECTION
Struct CYPHER_PARAM
Struct DATA
Struct DEMO_PANEL
Struct DICTIONARY_DEFINITION
Struct DICTIONARY_ENTRY
Struct DIFF_OUT
Struct DIFF_TEXT
Struct DRAW_STATE
Struct DR_ENTITY
Struct DR_STATE
Struct DR_VEC3
Struct ExceptionContextList
Struct FONT
Struct GAME_ENV
Struct H2BUF
Struct H2_DYN_ENTRY
Struct H2_STREAM
Struct HASH_NODE
Struct HASH_TABLE
Struct ISO_DRAW_ENTRY
Struct ISO_MAP
Struct ISO_PROJECTION
Struct ISO_TILE_SEGMENT
Struct ISO_TILE_SEGMENTS
Struct ISO_VISIBLE_EDGES
Struct JS_STATE
Struct LEX_ITEM
Struct LIST
Struct LIST_NODE
Struct LOG_LEVELS
Struct LexMenu
Struct MEMBER
Struct MIDI
Struct NESTED
Struct NETWORK
Struct NETWORK_HTTP_INFO
Struct NETWORK_POOL
Struct NETWORK_SSL_THREAD_PARAMS
Struct NETW_ACCEPT_POOL
Struct NETW_ACCEPT_POOL_STATS
Struct NETW_MSG
Struct NETW_SNI_ARG
Struct NODE_DATA
Struct N_ATLAS
Struct N_ATLAS_PAGE
Struct N_CLOCK_SYNC
Struct N_COOKIE
Struct N_COOKIE_JAR
Struct N_DIFF_LINE
Struct N_DIFF_RESULT
Struct N_DISK_CACHE
Struct N_ENTROPY_BIT
Struct N_ENTROPY_POS
Struct N_FILE_INFO
Struct N_FLUID
Struct N_FLUID_THREAD_PARAMS
Struct N_FORM_FIELD
Struct N_GIT_COMMIT_INFO
Struct N_GIT_REMOTE_AUTH
Struct N_GIT_REPO
Struct N_GIT_STATUS_ENTRY
Struct N_GUI_BUTTON_DATA
Struct N_GUI_CHECKBOX_DATA
Struct N_GUI_COLOR_PICKER
Struct N_GUI_COMBOBOX_DATA
Struct N_GUI_CTX
Struct N_GUI_CUSTOM_DATA
Struct N_GUI_DATAGRID_COL
Struct N_GUI_DATAGRID_DATA
Struct N_GUI_DROPMENU_DATA
Struct N_GUI_DROPMENU_ENTRY
Struct N_GUI_GRID_CALLBACKS
Struct N_GUI_HEXVIEW_DATA
Struct N_GUI_IMAGE_DATA
Struct N_GUI_KVTABLE
Struct N_GUI_KV_CONTENT
Struct N_GUI_KV_ROW
Struct N_GUI_LABEL_DATA
Struct N_GUI_LISTBOX_DATA
Struct N_GUI_LISTITEM
Struct N_GUI_MARKDOWNVIEW_DATA
Struct N_GUI_MD_FONTS
Struct N_GUI_MD_STYLE
Struct N_GUI_MEAS_ENTRY
Struct N_GUI_MOUSE_EVENT
Struct N_GUI_PENDING_GEOM
Struct N_GUI_PENDING_WIDGET
Struct N_GUI_POPUP
Struct N_GUI_PROGRESSBAR_DATA
Struct N_GUI_RADIOLIST_DATA
Struct N_GUI_SB_TRACK
Struct N_GUI_SCROLLBAR_DATA
Struct N_GUI_SECTION
Struct N_GUI_SECTIONLIST
Struct N_GUI_SLIDER_DATA
Struct N_GUI_SPLITPANE_DATA
Struct N_GUI_STYLE
Struct N_GUI_SUGGEST_SINK
Struct N_GUI_SYNTAXVIEW_DATA
Struct N_GUI_TAB_PANEL
Struct N_GUI_TB_BUTTONS
Struct N_GUI_TEXTAREA_DATA
Struct N_GUI_TEXT_DIMS
Struct N_GUI_THEME
Struct N_GUI_TREE
Struct N_GUI_TREE_NODE
Struct N_GUI_TREE_STATE
Struct N_GUI_WIDGET
Struct N_GUI_WINDOW
Struct N_H2_FRAME
Struct N_H2_HEADER
Struct N_H2_HPACK
Struct N_H2_REQUEST
Struct N_H2_SERVER
Struct N_H2_SETTING
Struct N_HTML_ATTR_
Struct N_HTML_FORM
Struct N_HTML_TAG_
Struct N_HTTP3_RESPONSE
Struct N_HTTP_FIELD
Struct N_HTTP_FORM
Struct N_HTTP_FORM_MULTIPART
Struct N_HTTP_FORM_PART
Struct N_HTTP_MULTIPART_PART
Struct N_HTTP_REQUEST
Struct N_HTTP_RESP
Struct N_HTTP_RESPONSE
Struct N_HTTP_SERVER
Struct N_HTTP_SERVER_CONFIG
Struct N_HTTP_SERVER_REQUEST
Struct N_HTTP_SERVER_STATS
Struct N_HTTP_SET_COOKIE
Struct N_HTTP_STREAM
Struct N_ISO_CAMERA
Struct N_ISO_OBJECT
Struct N_KAFKA
Struct N_KAFKA_EVENT
Struct N_MOCK_SERVER
Struct N_MODULE
Struct N_PARALLEL_SLICE
Struct N_PARALLEL_TEAM
Struct N_PARALLEL_WORKER
Struct N_PCRE
Struct N_PROXY_CFG
Struct N_PTH
Struct N_PTH_TENSOR
Struct N_QUERY
Struct N_ROUTE
Struct N_ROUTER
Struct N_ROUTE_MATCH
Struct N_SHA256
Struct N_SOCKET
Struct N_SPAWN_PIPE
Struct N_SSE_CONN
Struct N_SSE_EVENT
Struct N_STR
Struct N_TIFF
Struct N_TIFF_ENTRY
Struct N_TIME
Struct N_URL
Struct N_URL_PARAM
Struct N_USER
Struct N_USERLIST
Struct N_WS_CONN
Struct N_WS_FRAME
Struct N_WS_MESSAGE
Struct N_ZIP_MEMBER
Struct OCTREE
Struct OCTREE_NODE
Struct PARSER
Struct PARTICLE
Struct PARTICLE_EMITTER
Struct PARTICLE_SYSTEM
Struct PEER
Struct PHYSICS
Struct PK_OBJ
Struct PK_VM
Struct POINT2D
Struct POINT3D
Struct PRETTY_OUT
Struct QNODE
Struct QUADTREE
Struct QUADTREE_NODE
Struct REC
Struct RGB
Struct SAMPLE
Struct SEEN
Struct SHARER
Struct SRV
Struct SRV_ARG
Struct STACK
Struct STACK_ITEM
Struct SYNTAX_RUN
Struct THREAD_POOL
Struct THREAD_POOL_NODE
Struct THREAD_WAITING_PROC
Struct TRAJECTORY
Struct TRAJECTORY_POINT
Struct TREE
Struct TREE_NODE
Struct TS_LOG
Struct WAYPOINT3D
Struct WORKER_ARG
Struct ZIP_SINK
Struct _N_DC_ENTRY
Struct _N_DC_GROUP_ENTRY
Struct _N_GUI_COLORWHEEL
Struct _N_GUI_COLORWHEEL_BLOCK
Struct _N_GUI_COLORWHEEL_MOUSE
Struct _N_GUI_CURVE
Struct _N_GUI_CURVE_BLOCK
Struct _N_GUI_CURVE_MOUSE
Struct _N_GUI_GRID
Struct _N_GUI_POPUP_ENTRY
Struct _N_GUI_POPUP_LEVEL
Struct _N_GUI_SB_SKIN
Struct _N_GUI_TA_STEP
Struct _N_GUI_THUMB
Struct _N_GUI_WRAP_ACC
Struct _compiled
Struct _conn
Struct _ip_slot
Struct _mp_param
Struct _n_civil
Struct _seg
Struct client
Struct collector
Struct date_vector
Struct md_atom
Struct md_cells
Struct md_hit
Struct md_line_ctx
Struct mline
Struct n_http_req_header
Struct n_http_req_limits
Struct n_http_request
Struct n_markdown_block
Struct n_markdown_doc
Struct n_markdown_inline
Struct n_markdown_span
Struct n_reactor_stats
Struct n_url_safe
Struct n_url_safe_head
Struct n_wrap_item
Struct producer_state
Struct rects
Struct reply
Struct runner
Struct sink
Struct tbuf
Struct wrap_hit
Struct wrap_span
Structures
Union COORD_VALUE
Union HASH_DATA
Union NODE_DATA_TYPES
Union STACK_DATA
dir_310dcdd4703e877a6b99d5dc3fc54d27
dir_68267d1309a1af8e8297ef4c3efbcdba
dir_d28a4824dc47e487b107a5db32ef43c4
dir_d44c64559bbebec7f509842c48db8b23
ex__accept__pool__client_8c
ex__accept__pool__server_8c
ex__allegro__4_8c
ex__atlas_8c
ex__avro_8c
ex__base64_8c
ex__bind__exclusive_8c
ex__clipboard_8c
ex__clock__sync_8c
ex__common_8c
ex__configfile_8c
ex__cookies_8c
ex__crypto_8c
ex__diff_8c
ex__digest_8c
ex__disk__cache_8c
ex__dns_8c
ex__ecc_8c
ex__entropy_8c
ex__exceptions_8c
ex__file_8c
ex__file__copy_8c
ex__fluid_8c
ex__fluid__config_8c
ex__fluid__config_8h
ex__git_8c
ex__gui_8c
ex__gui__bench_8c
ex__gui__button__keys_8c
ex__gui__checkbox__label_8c
ex__gui__checkbox__release_8c
ex__gui__color__picker_8c
ex__gui__colorwheel_8c
ex__gui__combobox__items_8c
ex__gui__combobox__wheel_8c
ex__gui__cursor_8c
ex__gui__curve_8c
ex__gui__custom_8c
ex__gui__custom__mouse_8c
ex__gui__datagrid_8c
ex__gui__datagrid__keys_8c
ex__gui__datagrid__sort_8c
ex__gui__detach_8c
ex__gui__dictionary_8c
ex__gui__display__fallback_8c
ex__gui__double__click_8c
ex__gui__dropmenu_8c
ex__gui__frameless__drag_8c
ex__gui__global__scroll_8c
ex__gui__glyph_8c
ex__gui__grid_8c
ex__gui__hexview_8c
ex__gui__hover_8c
ex__gui__isometric_8c
ex__gui__kvtable_8c
ex__gui__label__fits_8c
ex__gui__label__lines_8c
ex__gui__layout__persist_8c
ex__gui__listbox_8c
ex__gui__md_8c
ex__gui__multiwin_8c
ex__gui__network_8c
ex__gui__particles_8c
ex__gui__placeholder_8c
ex__gui__popup_8c
ex__gui__progressbar_8c
ex__gui__reentrant_8c
ex__gui__round_8c
ex__gui__sectionlist_8c
ex__gui__slider__default_8c
ex__gui__slider__handle_8c
ex__gui__slider__step_8c
ex__gui__splitpane_8c
ex__gui__suggest_8c
ex__gui__syntaxview_8c
ex__gui__text__shorten_8c
ex__gui__textarea__selection_8c
ex__gui__tooltip_8c
ex__gui__tree__lazy_8c
ex__gui__tree__order_8c
ex__gui__tree__state_8c
ex__gui__window__rect_8c
ex__gui__zorder_8c
ex__hash_8c
ex__hex_8c
ex__html_8c
ex__http2_8c
ex__http2__server_8c
ex__http3_8c
ex__http__cookie_8c
ex__http__form_8c
ex__http__mime_8c
ex__http__req_8c
ex__http__response_8c
ex__http__router_8c
ex__http__server_8c
ex__icc_8c
ex__iso__astar_8c
ex__json_8c
ex__kafka_8c
ex__linalg_8c
ex__list_8c
ex__log_8c
ex__markdown_8c
ex__module_8c
ex__monolith_8c
ex__network_8c
ex__network_8h
ex__network__accept_8c
ex__network__alpn_8c
ex__network__connect__abort_8c
ex__network__mock_8c
ex__network__proxy_8c
ex__network__reactor_8c
ex__network__sni_8c
ex__network__sse_8c
ex__network__ssl_8c
ex__network__ssl__hardened_8c
ex__network__ssl__hostname_8c
ex__network__ssl__nonblock_8c
ex__network__tls__defaults_8c
ex__network__ws_8c
ex__network__ws__limits_8c
ex__nstr_8c
ex__parallel__for_8c
ex__parallel__team_8c
ex__pcre_8c
ex__pretty_8c
ex__pth_8c
ex__query_8c
ex__random_8c
ex__sha256_8c
ex__signals_8c
ex__spawn_8c
ex__ssrf_8c
ex__stack_8c
ex__thread__pool__discard_8c
ex__thread__pool__wait_8c
ex__threads_8c
ex__tiff_8c
ex__time__formats_8c
ex__trajectory_8c
ex__trees_8c
ex__url_8c
ex__url__safe_8c
ex__wrap_8c
ex__x509_8c
ex__zip_8c
ex__zlib_8c
ex_accept_pool_client_8c example
ex_accept_pool_server_8c example
ex_allegro_4_8c example
ex_atlas_8c example
ex_base64_8c example
ex_clock_sync_8c example
ex_common_8c example
ex_configfile_8c example
ex_cookies_8c example
ex_crypto_8c example
ex_diff_8c example
ex_digest_8c example
ex_disk_cache_8c example
ex_dns_8c example
ex_ecc_8c example
ex_entropy_8c example
ex_exceptions_8c example
ex_file_8c example
ex_file_copy_8c example
ex_fluid_8c example
ex_fluid_config_8c example
ex_fluid_config_8h example
ex_git_8c example
ex_gui_8c example
ex_gui_bench_8c example
ex_gui_button_keys_8c example
ex_gui_checkbox_label_8c example
ex_gui_checkbox_release_8c example
ex_gui_color_picker_8c example
ex_gui_colorwheel_8c example
ex_gui_combobox_items_8c example
ex_gui_combobox_wheel_8c example
ex_gui_cursor_8c example
ex_gui_curve_8c example
ex_gui_custom_8c example
ex_gui_custom_mouse_8c example
ex_gui_datagrid_8c example
ex_gui_datagrid_keys_8c example
ex_gui_datagrid_sort_8c example
ex_gui_detach_8c example
ex_gui_dictionary_8c example
ex_gui_display_fallback_8c example
ex_gui_double_click_8c example
ex_gui_dropmenu_8c example
ex_gui_frameless_drag_8c example
ex_gui_global_scroll_8c example
ex_gui_glyph_8c example
ex_gui_grid_8c example
ex_gui_hexview_8c example
ex_gui_hover_8c example
ex_gui_isometric_8c example
ex_gui_kvtable_8c example
ex_gui_label_fits_8c example
ex_gui_label_lines_8c example
ex_gui_layout_persist_8c example
ex_gui_listbox_8c example
ex_gui_md_8c example
ex_gui_multiwin_8c example
ex_gui_network_8c example
ex_gui_particles_8c example
ex_gui_placeholder_8c example
ex_gui_popup_8c example
ex_gui_progressbar_8c example
ex_gui_reentrant_8c example
ex_gui_round_8c example
ex_gui_sectionlist_8c example
ex_gui_slider_default_8c example
ex_gui_slider_handle_8c example
ex_gui_slider_step_8c example
ex_gui_splitpane_8c example
ex_gui_suggest_8c example
ex_gui_syntaxview_8c example
ex_gui_text_shorten_8c example
ex_gui_textarea_selection_8c example
ex_gui_tooltip_8c example
ex_gui_tree_lazy_8c example
ex_gui_tree_order_8c example
ex_gui_tree_state_8c example
ex_gui_window_rect_8c example
ex_gui_zorder_8c example
ex_hash_8c example
ex_hex_8c example
ex_html_8c example
ex_http2_8c example
ex_http2_server_8c example
ex_http_cookie_8c example
ex_http_form_8c example
ex_http_mime_8c example
ex_http_req_8c example
ex_http_response_8c example
ex_http_router_8c example
ex_http_server_8c example
ex_icc_8c example
ex_iso_astar_8c example
ex_json_8c example
ex_kafka_8c example
ex_linalg_8c example
ex_list_8c example
ex_log_8c example
ex_markdown_8c example
ex_module_8c example
ex_monolith_8c example
ex_network_8c example
ex_network_8h example
ex_network_accept_8c example
ex_network_alpn_8c example
ex_network_connect_abort_8c example
ex_network_mock_8c example
ex_network_proxy_8c example
ex_network_reactor_8c example
ex_network_sni_8c example
ex_network_sse_8c example
ex_network_ssl_8c example
ex_network_ssl_hardened_8c example
ex_network_ssl_hostname_8c example
ex_network_ssl_nonblock_8c example
ex_network_tls_defaults_8c example
ex_network_ws_8c example
ex_network_ws_limits_8c example
ex_nstr_8c example
ex_parallel_for_8c example
ex_parallel_team_8c example
ex_pcre_8c example
ex_pretty_8c example
ex_pth_8c example
ex_query_8c example
ex_random_8c example
ex_sha256_8c example
ex_signals_8c example
ex_spawn_8c example
ex_ssrf_8c example
ex_stack_8c example
ex_threads_8c example
ex_tiff_8c example
ex_time_formats_8c example
ex_trajectory_8c example
ex_trees_8c example
ex_url_8c example
ex_url_safe_8c example
ex_wrap_8c example
ex_x509_8c example
ex_zip_8c example
ex_zlib_8c example
mainpage_8dox
n__3d_8c
n__3d_8h
n__aabb_8c
n__aabb_8h
n__allegro5_8c
n__allegro5_8h
n__allegro__4_8c
n__allegro__4_8h
n__anim_8c
n__anim_8h
n__astar_8c
n__astar_8h
n__atlas_8c
n__atlas_8h
n__avro_8c
n__avro_8h
n__base64_8c
n__base64_8h
n__clipboard_8c
n__clipboard_8h
n__clock__sync_8c
n__clock__sync_8h
n__common_8c
n__common_8h
n__config__file_8c
n__config__file_8h
n__cookies_8c
n__cookies_8h
n__crypto_8c
n__crypto_8h
n__dead__reckoning_8c
n__dead__reckoning_8h
n__diff_8c
n__diff_8h
n__digest_8c
n__digest_8h
n__disk__cache_8c
n__disk__cache_8h
n__dns_8c
n__dns_8h
n__ecc_8c
n__ecc_8h
n__entropy_8c
n__entropy_8h
n__enum_8h
n__exceptions_8c
n__exceptions_8h
n__files_8c
n__files_8h
n__fluids_8c
n__fluids_8h
n__games_8c
n__games_8h
n__git_8c
n__git_8h
n__gui_8c
n__gui_8h
n__gui__color_8c
n__gui__color_8h
n__gui__colorwheel_8c
n__gui__colorwheel_8h
n__gui__curve_8c
n__gui__curve_8h
n__gui__grid_8c
n__gui__grid_8h
n__gui__md_8c
n__gui__md_8h
n__gui__popup_8c
n__gui__popup_8h
n__hash_8c
n__hash_8h
n__hex_8c
n__hex_8h
n__html_8c
n__html_8h
n__http2_8c
n__http2_8h
n__http2__server_8c
n__http2__server_8h
n__http3_8c
n__http3_8h
n__http__cookie_8c
n__http__cookie_8h
n__http__form_8c
n__http__form_8h
n__http__mime_8c
n__http__mime_8h
n__http__req_8c
n__http__req_8h
n__http__response_8c
n__http__response_8h
n__http__router_8c
n__http__router_8h
n__http__server_8c
n__http__server_8h
n__icc_8c
n__icc_8h
n__iso__engine_8c
n__iso__engine_8h
n__json_8c
n__json_8h
n__kafka_8c
n__kafka_8h
n__linalg_8c
n__linalg_8h
n__list_8c
n__list_8h
n__log_8c
n__log_8h
n__lz4_8c
n__lz4_8h
n__markdown_8c
n__markdown_8h
n__module_8c
n__module_8h
n__network_8c
n__network_8h
n__network__accept__pool_8c
n__network__accept__pool_8h
n__network__msg_8c
n__network__msg_8h
n__nodup__log_8c
n__nodup__log_8h
n__openssl__compat_8h
n__particles_8c
n__particles_8h
n__pcre_8c
n__pcre_8h
n__pretty_8c
n__pretty_8h
n__pth_8c
n__pth_8h
n__query_8c
n__query_8h
n__random_8c
n__random_8h
n__reactor_8c
n__reactor_8h
n__sha256_8c
n__sha256_8h
n__signals_8c
n__signals_8h
n__ssrf_8c
n__ssrf_8h
n__stack_8c
n__stack_8h
n__str_8c
n__str_8h
n__thread__pool_8c
n__thread__pool_8h
n__tiff_8c
n__tiff_8h
n__time_8c
n__time_8h
n__trajectory_8c
n__trajectory_8h
n__trees_8c
n__trees_8h
n__url__safe_8c
n__url__safe_8h
n__user_8c
n__user_8h
n__windows_8h
n__wrap_8c
n__wrap_8h
n__x509_8c
n__x509_8h
n__zip_8c
n__zip_8h
n__zlib_8c
n__zlib_8h
nilorea_8h
No results
6
n__iso__engine_8h
gullradriel edited this page 2026-10-09 00:55:18 +02:00
Table of Contents
include/nilorea/n_iso_engine.h
Isometric/axonometric tile engine with height maps, terrain transitions, and A* pathfinding integration. More...
Structures
| Name | |
|---|---|
| struct | N_ISO_OBJECT Drawable object for depth-sorted isometric rendering. |
| struct | N_ISO_CAMERA 2D isometric camera for viewport management. |
| struct | ISO_VISIBLE_EDGES Per-tile edge visibility flags for height border rendering. |
| struct | ISO_TILE_SEGMENTS Per-tile height segments. |
| struct | ISO_TILE_SEGMENT Single vertical segment of a tile: solid matter from bottom to top. |
| struct | ISO_PROJECTION Axonometric projection parameters. |
| struct | ISO_MAP Height-aware isometric map with terrain and height layers, per-cell height values, configurable projection, and terrain transition support. |
| struct | ISO_DRAW_ENTRY Draw order entry for segment-sorted rendering. |
Detailed Description
Isometric/axonometric tile engine with height maps, terrain transitions, and A* pathfinding integration.
Author: Castagnier Mickael
Version: 2.0
Date: 01/03/2026
Provides data structures and utility functions for diamond-layout isometric maps with:
- Per-cell terrain type, height, ability, object, and music layers
- Configurable axonometric projections (classic, steep, wide, military)
- Map-to-screen and screen-to-map coordinate conversion
- Bilinear height interpolation for smooth terrain
- Terrain transition bitmask computation (edge + corner)
- Integration with n_astar for pathfinding on the tile grid
- Chunk-based binary map file format (save/load)
Based on:
- GameDev.net Articles 747/748: "Isometric Tile Engine" series
- GameDev.net Article 934: "Terrain Transitions"
- GameDev.net Article 1269: "Axonometric Projections"
- GameDev.net Article 2026: "Height-Mapped Isometric"
Source code
/*
* Nilorea Library
* Copyright (C) 2005-2026 Castagnier Mickael
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef NILOREA_ISOMETRIC_ENGINE
#define NILOREA_ISOMETRIC_ENGINE
#ifdef __cplusplus
extern "C" {
#endif
#include "n_common.h"
#include "n_log.h"
/* Ability flags */
#define WALK 1
#define SWIM 2
#define BLCK 3
/* Terrain transition bitmask definitions (Article 934)
* Edge bits represent which cardinal sides have a higher-priority terrain.
* Corner bits represent which diagonal neighbors have a higher-priority
* terrain (only when the adjacent edges do NOT have that terrain).
*/
#define ISO_EDGE_W (1 << 0)
#define ISO_EDGE_N (1 << 1)
#define ISO_EDGE_E (1 << 2)
#define ISO_EDGE_S (1 << 3)
#define ISO_NUM_EDGE_MASKS 16
#define ISO_CORNER_NW (1 << 0)
#define ISO_CORNER_NE (1 << 1)
#define ISO_CORNER_SE (1 << 2)
#define ISO_CORNER_SW (1 << 3)
#define ISO_NUM_CORNER_MASKS 16
#define ISO_NUM_MASKS (ISO_NUM_EDGE_MASKS + ISO_NUM_CORNER_MASKS)
/* Projection presets */
#define ISO_PROJ_CLASSIC 0
#define ISO_PROJ_ISOMETRIC 1
#define ISO_PROJ_MILITARY 2
#define ISO_PROJ_STAGGERED 3
#define ISO_NUM_PROJECTIONS 4
/* Legacy aliases */
#define ISO_PROJ_STEEP ISO_PROJ_ISOMETRIC
#define ISO_PROJ_WIDE ISO_PROJ_STAGGERED
/* New height-aware isometric data structures (no Allegro dependency) */
#define ISO_MAX_SEGMENTS_PER_TILE 2
typedef struct ISO_TILE_SEGMENT {
int bottom;
int top;
int upper_tile;
int lower_tile;
} ISO_TILE_SEGMENT;
typedef struct ISO_TILE_SEGMENTS {
int count;
ISO_TILE_SEGMENT segs[ISO_MAX_SEGMENTS_PER_TILE];
} ISO_TILE_SEGMENTS;
typedef struct ISO_DRAW_ENTRY {
int mx, my;
int seg_idx;
int bottom;
int top;
int underside;
} ISO_DRAW_ENTRY;
typedef struct ISO_PROJECTION {
float half_w;
float half_h;
float angle_deg;
float tile_lift;
float target_angle;
float lerp_speed;
} ISO_PROJECTION;
/* 2D Isometric Camera
* Manages camera position, zoom, and coordinate conversion between
* screen pixels and world coordinates. Works with iso_map_draw()
* and iso_screen_to_map_height() using the library coordinate system.
*/
typedef struct N_ISO_CAMERA {
float x;
float y;
float zoom;
float zoom_min;
float zoom_max;
} N_ISO_CAMERA;
typedef struct ISO_MAP {
int width;
int height;
int num_terrains;
int max_height;
int* terrain;
int* heightmap;
int* ability;
int* overlay;
ISO_TILE_SEGMENTS* segments;
ISO_PROJECTION proj;
/* rendering flags (used by iso_map_draw) */
int smooth_height;
int smooth_slope_max;
int show_grid;
int hover_mx;
int hover_my;
/* height-based ambient tinting */
float height_tint_intensity;
/* neighbor edge heights for chunked rendering */
int* neighbor_heights_west;
int* neighbor_heights_north;
int* neighbor_heights_east;
int* neighbor_heights_south;
/* neighbor edge terrains for chunked transition masks
* When a tile sits at a chunk edge, iso_map_calc_transitions_full
* needs to know the terrain type on the far side to decide whether
* to blit a bleed mask. Without these, the out-of-bounds terrain
* lookup returns 0 (water), so every cross-chunk transition is
* silently dropped and a hard diagonal seam appears along the
* chunk boundary. NULL means the chunk is on the world boundary
* or the neighbor is not resident; callers fall back to the
* previous "treat as base" behaviour. */
int* neighbor_terrains_west;
int* neighbor_terrains_north;
int* neighbor_terrains_east;
int* neighbor_terrains_south;
float ambient_r, ambient_g, ambient_b;
float* dynamic_light_map;
ISO_DRAW_ENTRY* cached_draw_order;
int cached_draw_order_count;
int cached_draw_order_cap;
int draw_order_dirty;
} ISO_MAP;
/* New height-aware isometric API (Articles 747/748/934/1269/2026)
* These functions do NOT require Allegro.
*/
ISO_MAP* iso_map_new(int width, int height, int num_terrains, int max_height);
void iso_map_free(ISO_MAP** map);
void iso_map_set_projection(ISO_MAP* map, int preset, float tile_width);
void iso_map_set_projection_custom(ISO_MAP* map, float half_w, float half_h, float tile_lift);
void iso_map_set_projection_target(ISO_MAP* map, int preset);
void iso_map_lerp_projection(ISO_MAP* map, float dt);
const char* iso_projection_name(int preset);
int iso_map_get_terrain(const ISO_MAP* map, int mx, int my);
void iso_map_set_terrain(ISO_MAP* map, int mx, int my, int terrain);
int iso_map_get_height(const ISO_MAP* map, int mx, int my);
void iso_map_set_height(ISO_MAP* map, int mx, int my, int h);
int iso_map_get_ability(const ISO_MAP* map, int mx, int my);
void iso_map_set_ability(ISO_MAP* map, int mx, int my, int ab);
void iso_map_to_screen(const ISO_MAP* map, int mx, int my, int h, float* screen_x, float* screen_y);
void iso_screen_to_map(const ISO_MAP* map, float screen_x, float screen_y, int* mx, int* my);
void iso_map_to_screen_f(const ISO_MAP* map, float fmx, float fmy, float h, float* screen_x, float* screen_y);
void iso_corner_to_screen(const ISO_MAP* map, int cx, int cy, float fh, float cam_x, float cam_y, float zoom, float* sx, float* sy);
void iso_screen_to_map_height(const ISO_MAP* map, float screen_x, float screen_y, int tile_w, int tile_h, int* mx, int* my);
void iso_screen_to_map_height_f(const ISO_MAP* map, float screen_x, float screen_y, int tile_w, int tile_h, int* mx, int* my, float* out_fx, float* out_fy);
int iso_is_in_diamond(int px, int py, int tile_w, int tile_h);
float iso_diamond_dist(int px, int py, int tile_w, int tile_h);
float iso_map_interpolate_height(const ISO_MAP* map, float fx, float fy);
void iso_map_calc_transitions(const ISO_MAP* map, int mx, int my, int* edge_bits, int* corner_bits);
int iso_map_should_transition(const ISO_MAP* map, int mx1, int my1, int mx2, int my2);
void iso_map_corner_heights(const ISO_MAP* map, int mx, int my, float* h_n, float* h_e, float* h_s, float* h_w);
int iso_map_save(const ISO_MAP* map, const char* filename);
ISO_MAP* iso_map_load(const char* filename);
void iso_map_randomize(ISO_MAP* map);
#ifdef N_ASTAR_H
ASTAR_GRID* iso_map_to_astar_grid(const ISO_MAP* map, int max_height_diff, int start_x, int start_y);
#endif
void iso_map_smooth_corner_heights(const ISO_MAP* map, int mx, int my, float* h_n, float* h_e, float* h_s, float* h_w);
int iso_map_set_segments(ISO_MAP* map, int mx, int my, const ISO_TILE_SEGMENT* segs, int count);
const ISO_TILE_SEGMENTS* iso_map_get_segments(const ISO_MAP* map, int mx, int my);
int iso_map_build_draw_order(const ISO_MAP* map, ISO_DRAW_ENTRY* out, int max_entries);
int iso_map_should_transition_smooth(const ISO_MAP* map, int mx1, int my1, int mx2, int my2);
void iso_map_calc_transitions_full(const ISO_MAP* map, int mx, int my, int* edge_bits, int* corner_bits);
/* Height border edge visibility
* Determines which diamond edges of an elevated tile should be outlined.
* An edge is drawn when the adjacent tile has a height difference > 1
* or does not exist (map boundary).
*/
typedef struct ISO_VISIBLE_EDGES {
int draw_nw;
int draw_ne;
int draw_se;
int draw_sw;
int draw_underside;
int neighbor_top_nw;
int neighbor_top_ne;
int neighbor_top_se;
int neighbor_top_sw;
} ISO_VISIBLE_EDGES;
ISO_VISIBLE_EDGES iso_map_get_visible_edges(const ISO_MAP* map, int mx, int my);
ISO_VISIBLE_EDGES iso_map_get_visible_edges_segment(const ISO_MAP* map, int mx, int my, int seg_idx);
/* N_ISO_CAMERA API
* 2D camera management for isometric viewports. Coordinates match the
* library convention used by iso_map_to_screen() and iso_map_draw().
*/
N_ISO_CAMERA* n_iso_camera_new(float zoom_min, float zoom_max);
void n_iso_camera_free(N_ISO_CAMERA** cam);
void n_iso_camera_scroll(N_ISO_CAMERA* cam, float dx, float dy);
void n_iso_camera_zoom(N_ISO_CAMERA* cam, float dz, float mouse_x, float mouse_y);
void n_iso_camera_center_on(N_ISO_CAMERA* cam, float world_x, float world_y, int screen_w, int screen_h);
void n_iso_camera_follow(N_ISO_CAMERA* cam, float target_x, float target_y, int screen_w, int screen_h, float smoothing, float dt);
void n_iso_camera_screen_to_world(const N_ISO_CAMERA* cam, float sx, float sy, float* wx, float* wy);
void n_iso_camera_world_to_screen(const N_ISO_CAMERA* cam, float wx, float wy, float* sx, float* sy);
/* Isometric drawable object for depth-sorted rendering
* Objects are interleaved with tiles during iso_map_draw() based on
* their map position, achieving correct painter's algorithm ordering.
* When an object is behind a taller tile, it can optionally be redrawn
* as a transparent overlay so the player can still see it.
*/
typedef void (*N_ISO_OBJECT_DRAW_FN)(float screen_x, float screen_y, float zoom, float alpha, void* user_data);
typedef struct N_ISO_OBJECT {
float fx;
float fy;
float fz;
float occluded_alpha;
float sprite_h;
float sprite_half_w;
int is_occluded;
float occlude_clip_y;
N_ISO_OBJECT_DRAW_FN draw;
void* user_data;
} N_ISO_OBJECT;
/* ISO_MAP rendering API (requires Allegro 5)
* Provides full isometric rendering with height, terrain transitions,
* cliff walls, hover highlight, and grid overlay. Requires pre-generated
* tile bitmaps and transition mask overlays from the application.
*/
#ifdef HAVE_ALLEGRO
#include <allegro5/allegro.h>
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_font.h>
void iso_map_draw(const ISO_MAP* map,
ALLEGRO_BITMAP** tile_bitmaps,
ALLEGRO_BITMAP*** transition_tiles,
int num_masks,
ALLEGRO_BITMAP** overlay_bitmaps,
int num_overlay_tiles,
float cam_px,
float cam_py,
float zoom,
int screen_w,
int screen_h,
int player_mode,
N_ISO_OBJECT* objects,
int num_objects);
void iso_mask_tile_to_diamond(ALLEGRO_BITMAP* bmp, int tile_w, int tile_h);
void iso_generate_transition_masks(ALLEGRO_BITMAP** masks, int tile_w, int tile_h);
void iso_generate_transition_tiles(ALLEGRO_BITMAP*** tiles,
ALLEGRO_BITMAP** masks,
ALLEGRO_BITMAP** tile_bitmaps,
int num_terrains,
int tile_w,
int tile_h);
extern double n_iso_pass1_us;
extern double n_iso_pass2_us;
extern double n_iso_pass3_us;
/* Pre-pass setup cost inside iso_map_draw: draw_order alloc +
* iso_map_build_draw_order + object screen-pos compute + insertion
* sort. Surfaced separately from Pass 1/2/3 because in profiled runs
* this section can be > 50 % of the total iso_map_draw cost when
* objects are dense. */
extern double n_iso_setup_us;
typedef ALLEGRO_COLOR (*IsoPrimitiveColorFilter)(ALLEGRO_COLOR c);
void iso_set_primitive_color_filter(IsoPrimitiveColorFilter fn);
ALLEGRO_COLOR iso_apply_primitive_color_filter(ALLEGRO_COLOR c);
/* Per-frame callback that returns the screen-space (dx, dy) offset
* which the consumer has added to its world camera AFTER the iso
* engine's `cam_px / cam_py` were sampled (e.g. a temporal-AA
* sub-pixel jitter applied on top of the camera snap). The engine
* subtracts this offset from the endpoints of every decorative line
* draw (cliff-base edge lines in `_draw_segment_sides`; top-face
* edges, vertical corner lines, and underside borders in
* `_draw_height_borders`) so those lines stay pixel-stable across
* frames while filled polygon faces and bitmap sprites continue to
* inherit the jitter (which is what drives the temporal-AA averaging
* on bitmap content). Without the compensation, thin anti-aliased
* lines hit a different sub-pixel position each frame; the
* rasterizer's AA coverage flickers; any temporal blend downstream
* (TAA's history-weight composite) then averages two slightly
* offset semi-transparent lines into visible grey/white pixels along
* the line.
*
* Default NULL = no compensation. Consumers without a jitter source
* pay nothing. The callback is invoked per-tile during
* `iso_map_draw` (potentially hundreds of times per frame), so it
* must be O(1): typically returns the cached jitter from a
* `_begin_frame` call elsewhere. Returning (0, 0) is the "no
* compensation this frame" signal and is the expected steady state
* when the jitter source is off (e.g. camera stationary, TAA
* disabled). */
typedef void (*IsoLineJitterCompensationFn)(float* out_dx, float* out_dy);
void iso_set_line_jitter_compensation(IsoLineJitterCompensationFn fn);
void iso_apply_line_jitter_compensation(float* out_dx, float* out_dy);
#endif /* HAVE_ALLEGRO */
#ifdef __cplusplus
}
#endif
#endif /* #ifndef NILOREA_ISOMETRIC_ENGINE */
Modules
- AABB3D
- ACCEPT_POOL
- ALLEGRO4
- ALLEGRO5
- ANIM_LIB
- ASTAR
- ATLAS_LIB
- AVRO
- CLOCK_SYNC
- COMMONS
- CONFIGFILE
- CYPHER_BASE64
- CYPHER_VIGENERE
- DEAD_RECKONING
- ENUMS
- EXCEPTIONS
- GAME_ENV
- GIT
- GUI
- HASH_TABLE
- ISOMETRIC_ENGINE
- LIST
- LOG
- LOGNODUP
- LZ4
- NETWORKING
- NETWORK_MSG
- N_COOKIES
- N_DIFF
- N_DIGEST
- N_DISK_CACHE
- N_DNS
- N_ECC
- N_ENTROPY
- N_FILES
- N_FLUIDS
- N_GUI_COLOR
- N_GUI_COLORWHEEL
- N_GUI_CURVE
- N_GUI_GRID
- N_GUI_POPUP
- N_HEX
- N_HTTP3
- N_HTTP_COOKIE
- N_HTTP_FORM
- N_HTTP_MIME
- N_HTTP_REQ
- N_HTTP_RESP
- N_HTTP_ROUTER
- N_HTTP_SERVER
- N_ICC
- N_JSON
- N_KAFKA
- N_LINALG
- N_MODULE
- N_OPENSSL_COMPAT
- N_PRETTY
- N_PTH
- N_QUERY
- N_RANDOM
- N_SHA256
- N_STR
- N_TIFF
- N_TIME
- N_USER
- N_X509
- N_ZIP
- PARTICLES
- PCRE
- PHYSICS
- SIGNALS
- STACK
- THREADS
- TRAJECTORY
- TREE
- ZLIB